Conceptualizing the Cyrano

The Cyrano is supposed to be the vessel that transports crews back and forth from Earth to Mars. It is also supposed to transport a limited amount of cargo. As always, keep in mind that this should be possible around 60 years from now – not in the distant future.

With that in mind we created an inspiration and idea-board to collect ideas but also to not fall into the sci-fi trap. You can see the planned dimensions and different parts as well as inspirations from SpaceX.

  • The Vessel is supposed to transport 5 to 6 people at a time. So the flight deck has to have space for that amount of people.
  • There needs to be a lot of space for the thrusters and engines.
  • Additionally there needs to be space for cargo holds – which we designed to be on the sides. (see Cargo Areas)

One of the idea for the design was to take two space shuttles and combine them for the Cyrano design. However, generally today’s rockets have a part that get them into space and then splits from the main body. We wanted to make a design that takes off and lands as a whole shuttle.

Eventually that led to the design our concept artist came up with. We feel that it has a good balance between not-to-booring, fresh but not too sci-fi either.
Let us know your thoughts in the comments 🙂

4 Replies to "Conceptualizing the Cyrano"

  • comment-avatar
    Nxt
    August 23, 2017 (3:08 am)
    Reply

    I love the final outcome will there be a download for this I would love to experiment with it thanks 🙂

    • comment-avatar
      Orson
      September 1, 2017 (12:49 pm)
      Reply

      We really appreciate the interest but we can’t give out any of our assets 🙂

  • comment-avatar
    Gerben
    September 1, 2017 (11:06 am)
    Reply

    I really like this design process approach! I was just wondering: is this an in-game asset or is this the asset provided by the concept artist? I’m very curios to know which 3D software package was used to concept this.

    • comment-avatar
      Orson
      September 1, 2017 (12:51 pm)
      Reply

      This is not the in-game asset, but a high-poly 3D conceptual asset made by our concept artists. The first design was made using Google Sketchup, then the high-poly was converted to 3D Studio Max and cleaned up. Final pass is optimizing it to low-poly for in-game use, this also using 3D Studio Max. Details on the low-poly will be brought back using decals and clever shader uses, and some details will be baked and processed through Substance Painter and Substance Designer.


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