Hard Science is indeed hard

Problem is (follow me closely here, the science is pretty complicated), if I cut a hole in the Hab, the air won’t stay inside anymore. ~ Andy Weir, The Martian

Moons of Madness will be inspired by hard science and set in a not too distant future. We didn’t want to make yet another sci-fi horror game with fictional tech and advances. This, of course, asks for a lot of research on our part. We have been closely following all development by Nasa and SpaceX and have been taking notes of their theories and what is and what is not possible. Obviously, we do not have MIT degrees and by far not enough time to go beyond reading NASA papers and facts and theories about Mars and possible space travels and colonization. (And lets be honest, as amazing as The Martian was, we do not want to be those copy cats!).

I would like to die on Mars. Just not on impact. - Elon Musk

We will also have to compromise. We do not have the resources to implement every single change that you might suggest but we certainly will try as good as we can as the small indie developer we are. Additionally, something might not be scientifically correct but for the sake of gameplay, mechanics and last but certainly not least – FUN, might have to be adjusted accordingly. We hope you do understand.

01. We share stuff.

We will make posts and share concepts, ideas and maybe even general puzzle setups with you in order for you to give input. We would love to have you join in the discussion and let us know if those things seem realistic enough and possible/logic with all the knowledge we currently have about space and especially Mars. No Fiction, no “beam me up scotty”!

02. You tell us we are wrong.

Or just generally comment how much you love our ideas..that works, too. No, seriously. Discuss, share your thoughts within the knowledge you have. Brainstorm and let us know what you think about our design. Would they scientifically work, if not, why not?

03. We listen.

We’ll be keeping a very close eye on all the input you give us. We take it back to the team and discuss and change as much as we can. Again, within our resources, time frame and by keeping game-play and fun in mind.

We do hope a lot of you will be interested in joining in in this discussion and share your feedback with us. So, thank you very much in advance!

4 Replies to "Hard Science is indeed hard"

  • comment-avatar
    Angel K
    October 21, 2016 (6:24 pm)
    Reply

    Sounds good. Brind it on!

  • comment-avatar
    Josefine
    February 15, 2017 (4:52 pm)
    Reply

    Awesome, the not-too-far-future aspect of this plays a big part in why I am interested in the game.

    • comment-avatar
      Orson
      February 15, 2017 (5:12 pm)
      Reply

      That’s great to hear! We also think that it will increase the immersion and set it apart from other horror games set in space 🙂

  • The Rover Challenge ~ Moons of Madness
    February 21, 2017 (2:00 pm)
    Reply

    […] is the thing: our art director and artists really fight with the whole hard science part. It would be so much easier to just design away and to not have to make sure everything makes sense […]


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